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Sunday, May 13, 2007

G3D 6.10 3D Engine

G3D is a commercial-grade 3D Engine available as Open Source (BSD License). It is used in games, tech demos, research papers, military simulators, and university courses. It can support real-time rendering, off-line rendering, back-end game server management of 3D worlds, and use of graphics hardware for general purpose computing.

G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL and sockets easier to use without limiting functionality or performance. G3D gives you a rock-solid, highly optimized base from which to build your application.

G3D does not contain scene graph or GUI routines. Because of this, there is a lot of flexibility to how you structure your programs. The tradeoff is that you have to know more about 3D programming. G3D is intended for users who are already familiar with C++ and DirectX or OpenGL. G3D does not draw widgets by itself. Several good G3D-compatible GUI libraries exist and we recommend using one with G3D if your project has extensive UI needs.

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