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Thursday, May 10, 2007

OpenKODE: DirectX for mobile phones!


OpenKODE is like DirectX™ for mobile phones!
Except its an open standard, cross-platform, royalty-free and streamlined for handheld devices
OpenKODE is a set of C-native API's for handheld games and media applications. 2D, 3D, Video and audio media types are all seamlessly accelerated by OpenKODE. OpenKODE minimizes source changes when porting games and applications from phone to phone.
OpenKODE® is a royalty-free, cross-platform standard that combines a set of native APIs into a comprehensive media stack specification for accelerating rich media and graphics applications. OpenKODE aims to make advanced media capabilities consistently available across multiple devices for increased native source portability and reduced mobile platform fragmentation. OpenKODE 1.0 brings together the OpenGL ES and OpenVG Khronos media APIs to provide state-of-the-art acceleration for vector 2D and 3D graphics and provides the new OpenKODE Core API that abstracts operating system resources to minimize source changes when porting games and applications between Linux, Brew, Symbian, Windows Mobile, WIPI and RTOS-based platforms. Subsequent versions of OpenKODE will add the OpenSL ES and OpenMAX media APIs to provide accelerated video and audio that is fully integrated with graphics processing.
For more details Click here

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